The purpose of this study was to examine the impact of use of Social Media tools (blogs and Facebook) among IIUM students. The methodology of this study was quantitative including the use of questionnaires distributed to the respondents. This study aimed to answer the two research questions namely Are IIUM students aware of politics in Social Networking Sites? What are the general political activities of IIUM students as a result of using social media tools? The results from the survey...
French Television Society Examine critically how French television represents the French nation in its programmes, news broadcasts, dramas, entertainment programmes, etc. Select a specific programme broadcast on one of the French public channels FR2 or FR3 or private channels TF1 or M6 (etc.), and examine the way the programme represents or mis-represents the plurality of the French nation, or its coverage of international events. Comment on how that reflects on the French perception of...
Heidi and Alvin Toffler (1995) stated in their book, War and Antiwar that each age or historical period we find ourselves in reflects how warfare is carried out. The Agrarian Wave saw the desire to control local resources through warfare. The Industrial Wave saw mass production being the order of the day, reflected in both mass production of large standing armies and support by society. (Toffler & Toffler, 1995) Finally, the Toffler's established that we are currently in the Information...
The concept of audiences has been in existence since way back. For instance, the Greco-Romans also had their own audience which several features similar to the current understanding of audience. As a group of spectators, for various public events, the audience was institutionalized over 2000 years ago (McQuail 1997). There were specific rules, customs and expectations regarding location, time content that were to be adhered to. More educational audiences assembled for musical and literacy works...
To begin, this report is a case study of research methodology. This case study looks at range of method available and focuses on 4 research methodology from, interview, survey, literature analysis and observation. It will be very benefit in the future to know how to research properly. Consequently, this will make one know deeply in the topic and will have a better judgement and be able to make a better decision. In addition, this case study is including both primary research and secondary...
Quite a significant number of people do not understand what Role-Playing Games (RPGs) are. According to Waldron (2005), RPGs are "a form of interactive novel in which the protagonist create and control the actions of a cast of character" (p. 1). Since such games take place in a virtual environment, the characters in RPGs are controlled by a games master. As computers become a common thing in developed and developing countries in the world, RPGs are becoming a major activity for...
Social media today is simply online media that facilitates social interaction. There are numerous websites, channels and resources that allow advertisements to be distributed reaching millions of people worldwide. Sites such as 'Facebook', 'Twitter', 'MySpace', 'YouTube' and 'Bebo' all contain users that have identities or profiles that display demographic and social information about themselves. These users can create connections with one another by 'following' one another or by becoming...
Although radio is a used as a communication channel, communication is a quite complex process. Johns (Johns, 1977) Probably the most common way to look systematically at the communication process is to resort to the well-known statement by Harold Lasswell who says that, in which channel, to whom, it, what effect, we can say that in every communication situation there is a source generating message that is transmitted through a channel to an audience and then there is some kind of effect or...
Children and the media is a hugely contentious subject not least of all because the simple partaking in modern day life shows the appeal media has to modern children. Dedicated children's channels have their own child friendly websites, produce DVD's, manufacture and license correlating toy products Older research shows on TV alone showed that children watch on average 35 hours a week. (Gilbert, 1996) Yet whilst media and advertising moguls cash in on the usage, moral panic still spreads...
This particular concept merits investigation due to the growing desire of audience and game player to experience greater realism, through increased levels of immersion, believability and emotional involvement. Such levels of realism are becoming important selling points, especially for today's game producers, and much development and investment goes to achieving realistic appearances and motion with animated film and gaming characters. However, it will become apparent that a high level of...